Independent Study Fair Project Reports
Oberlin, Ohio

 
Amelia
Softball

 The following is the text from Amelia's book:

 

Softball

 

Contents

Dedication
Introduction
Chapter 1 - History
Chapter 2 - Rules today
Chapter 3 - Catching (The glove)
Chapter 4 - Throwing
Chapter 5 - Infield
Chapter 6 - Outfield
Chapter 7 - Pitching
Chapter 8 - Catcher
Chapter 9 - Team defense
Chapter 10 - Slow-pitch softball
About the Author
Glossary

 

Dedication

To my loving Mother and Father, for helping me with my project

 

Introduction

This book talks about the concepts of softball and really, how to play. I hope you will like this book as much as I liked writing it. This book will teach you the basics of softball and will allow you to become a better player.

 

Chapter 1

Many people began playing softball many years ago. George W. Hancock in Chicago developed softball as an indoor game in 1887. When George Hancock was first starting out the used a seventeen-inch ball and the seams looked like ridges because they were inside out. That is how softball all got started.

After a while many people began to play softball. In 1895, Lewis Robert of the Minneapolis Fire Department adapted the game for outdoors. When Robert was first starting out he had a cover like a baseball. A little bit after the game softball became a sport that would be played by firefighters indoors during their free time. That is how softball became a popular game.

Softball did not get an official name until many years after it was invented. Softball used to be called Kitten ball, Diamond ball, mush ball, indoor-outdoor, recreation ball, and playground ball until 1926. In 1926 Softball became the official name of the game by Walter Hatkanson of Denver, Colorado YMCA. The game was not official until 1933.

Many things had to happen before softball could become an official sport. In 1908, NAPBA decided to design softball's first set of rules. Then in 1933, the Amateur Softball Association (ASA) was founded to govern and promote softball in the United States. ASA set up a set of rules used by teams all over the world. The international Softball Federation founded in 1952 governs international softball competitions. That is how softball grew and developed into a game that is played all over the world.

 

Chapter 2

Rules about fast pitch, slow pitch, and softball many years ago, are very different. Pitching is very different in fast pitch, slow pitch, and softball many years ago because most fast pitch teams use twelve inch balls and slow pitch softball and softball many years ago use bigger balls. Another difference in pitching between the two is that in fast pitch the pitchers can pitch the ball up to one hundred miles per hour, slow pitch, ten miles per hour, and softball many years ago, also ten miles per hour. Those are only some of the differences between fast pitch, slow pitch, and softball many years ago.

Rules today are different than they were many years ago and from slow pitch. Teams in fast pitch have nine players but many years ago and in slow pitch the amount of players does not really matter. One more difference is that in fast pitch you can bunt and the runners may steal bases after the ball leaves the pitchers hand. In slow pitch and softball many years ago you cannot bunt or steal. There are many differences between fast pitch, slow pitch, and softball many years ago.

 

Chapter 3

The glove is a very important weapon for defense in the catching skill. The glove should fit the hand comfortably and the player must be able to squeeze the pocket shut around the ball so it will not pop out. The size of the glove depends on the player's position. The infielders need a small glove with a shallow pocket because that helps them get the ball out quicker. Outfielders need a glove as big as they control because it can help extend their reach. Catchers and first basemen need gloves with deep pockets for all of the hard balls that will be thrown at them. Only catchers and first baseman can use a mitt. (A glove without fingers). A first baseman's baseball mitt can work well in softball. A glove made of quality leather that will bend easily is the kind of glove a player should get because comfort and workability are the keys to a good glove. Throwing a ball repeatedly into the pocket of the glove or catching balls from a pitching machine can help soften the leather of your glove. For the use of oil, follow the manufacturer's instruction. Putting a ball in the glove and tying a string around it can help the glove form a nice pocket. A player should never put the index finger in the glove because that is right where the ball should hit and so your finger will get all bruised up. To prevent bruising your finger you should place your finger in the hole coming out of the glove or you can share finger slots with other fingers. When fielding balls below the waist you should point the fingers of both hands down. If possible you should catch waist line drives with the fingers pointed up. Also if it is possible, players should bend their knees while keeping the hands pointed up.

Activity - Positioning the Glove

Purpose: To practice adjusting the glove position depending on the location of the ball.

Procedure: The player starts with the glove above the head at twelve o'clock with the fingers pointed up. If the glove is on the left hand, the player makes a circle clockwise to three o'clock, then six o'clock, and continuing around while keeping the pocket open as if to catch a ball. The player keeps the elbow bent and the glove close to the body in a catching position. For right-handers, at three o'clock the fingers are still pointed up. As the hand drops below the waist, the fingers gradually rotate down until they point directly down at five o'clock. As the hand crosses the midline of the body at six o'clock, the hand rotates over to a backhand position. (Balls caught on the side of the body opposite the glove are caught backhand) The player rotates the thumb down toward the ground, keeping the palm open to the ball. At nine o'clock, the fingers have again rotated to an upward position. When the player is familiar with proper positioning, a partner tosses her balls to catch in various locations.

Defense can be, but not always, one of the main purposes for catching the ball. Defense begins with catching the ball, whether it is a throw, a ground ball or a pop fly. A good glove can make this task easier, but proper body position and technique lead to consistency and success. It is easier for players to catch balls that come directly to them and when there is time to assume good body positioning.

To catch a throw a player must have concentration. Also, to catch a throw, the receiver should wait in a ready balanced position, facing the thrower and ready to move quickly in any direction, incase the ball is thrown off line. The feet are shoulder-length apart with the glove-side foot slightly forward. The knees are slightly flexed with weight on the balls of your feet. The arms extend toward the thrower with the elbows slightly bent. The pocket is open toward the thrower to provide a chest high target. The throwing hand is beside the pocket with the fingers of both hands pointed upward and the thumbs touching. The player should always catch with two hands to secure the ball and prepare for a quick release. As the reciever catches the ball, she should move her feet to catch the ball just in front of the throwing shoulder. Because the throwing hand is already there to grip the ball, no effort is wasted in bringing the ball to the throwing position thus reducing release time. As the thrower hurls the ball, the reciever should focus on the release point and then follow the ball all the way into the glove. The reciever should flex her arms as she catches the ball to lessen the impact. The goal is to have what are called "soft hands," which will prevent the ball from popping out of the glove. The player should begin with nearly full extension of the arms so that a greater distance is available to absorb the impact. As the ball lands in the pocket of the glove, the throwing hand closes over it and the fingers then grip the seams. Often, the spectacular catch is the result of the not getting a good jump on the ball and subsequently being in poor position to make the easy catch.

 

Chapter 4

The grip is the same for all types of throws. A softball is so much bigger than a baseball that you need to place all fingers across the seams, using the finger print part of the finger. The middle finger is placed in the middle of the seam on the ball and the thumb you should try your best, to put directly under the middle finger on the other side of the ball. The ring finger and index finger are equally spaced on the on the sides of the middle finger on the same seam. Your little finger is curled up and rested on the side of the ball. The player should take care NOT TO LOCK THE WRIST. There should be some space between the ball, palm, and webbing of the thumb. The player obtains proper grip by rotating the ball in the glove with the throwing hand fingers until she finds the seams and can grip correctly. The ball is pressed down in to the glove to secure the grip and then lifted out quickly with the ball pointed down and the back of the hand pointed up as the hands separate. On a slow roller or a dead ball you should pick it up with both hands to get a firm and secure grip. By using the glove to catch the ball first, there is also less chance of not catching it. Pressing the ball against the glove can help secure the grip, because of the large size of the ball. The more firmly the player grips the ball the faster and more accurately it can be thrown.

The basic components of the overhand throw body position, arm action, release, and follow-through. Before a throw is made, the player must turn the shoulders and hips sideways to the target. Throws cannot be made until the feet are in place. To be sure you are in line with the target you draw a line between the players feet pointing at the target. After catching the ball the first step should be with the players back foot, which is turned out at a forty-five degree angle on line with the target. The players weight should be on the back foot. The player then steps toward the target with the glove-side foot, placing the arch of the stepping foot at a forty-five degree angle on a line. The front knee should be level and sideways to the target. Your front foot touching the ground is timed with the forward motion of the arm. The player should push off with the back foot and shifts the weight forward. (The backside provides the power). The hips should explode open. When fielding ground balls, the player should follow the sequence, "right, left, pick up ball, right, left, and throw."

 

Chapter 5

There are many infield positions to be played. One position is first baseman.

Characteristics desired for a first baseman are the following:

- Agile, flexible, and mobile

- Tall and left-handed

- Quick hands and feet

- Accurate arm to other bases

The first baseman's position varies depending on whether the person is going to hit, bunt, or slap. For certain hits these are the coverage areas.

Hitter - The first-baseman takes a position three to four feet in front of the base and two to three feet inside the line. One step gets her to the line.

Bunter - The first-baseman plays in as close as necessary to field the bunt and still have time to get back to cover the base on a hit. The distance will be from half to two-thirds the distance to home.

Slapper - The first-baseman plays halfway between the two previous positions while shading a little closer to the pitcher.

Second base is another infield position that needs to be played. Desired characteristics for a second baseman include the following:

- Right-handed thrower

- Quick feet and good range

- Ability to get a good jump

- Snap throw and quick release

- Good hands - plays a lot of first base

- Ability to react to the situation

- Quick release to turn double plays

- Ability to go back on pop flies.

The second baseman has many places to cover also. They include the following:

- Hitter - The second baseman plays as far from home as arm and quickness to first base allow. Playing deeper increases the range by providing more time to get to balls up the middle and to the left.

- Bunter - The second baseman moves several steps closer to first to cut down the distance she must run to cover the base on the bunt. She goes to first base on every bunt attempt.

- Slapper - The second baseman moves in several steps and shades closer to first, just as she does when playing the bunt. This is the basic slap defense. Other options are available.

Shortstop is a position that is very important to a softball team. Desired characteristics for a shortstop include the following:

- Right-hander with the strongest arm

- Best fielder on the team

- Consistent fielder on all types of balls

- Exceptional fielding range in all directions

- Good speed to cover both second and third

- Leadership skills.

The shortstop needs to cover many areas along with other infield positions. The areas include the following:

- Hitter - The shortstop plays behind the line as deep as her arm permits.

- Bunter - The shortstop moves several steps closer to the base she will be covering so that she can get there faster, ahead of the runner.

- Slapper - The shortstop moves in front of the line so that she can get to the ball more quickly.

One of the last infield base positions is third base which plays a big role. Desired characteristics for a third baseman are the following:

- Right-handed thrower

- Quick and agile

- Sure hands and quick reactions

- Height to help on high bouncers

- Strong and accurate throwing arm

- Ability to throw from set and off-balance positions

- Aggressive with the ability to charge

- Good range to the left to cut off balls to shortstop

- Confident, cocky, and fearless.

The third baseman also covers many areas on the field. They include the following:

- Hitter - The third baseman takes a position three to four feet in front of the base and two or three feet inside the line so that one step gets her to the line. The deeper the third baseman can play, the more time she has to react to the ball. But the third baseman cannot let the bunt beat her. With a strong right-handed hitter up and no chance of a bunt, the third baseman may play even with the bag. Never in softball should the third baseman play behind the bag because she will be too deep to make the play on slow balls in front of her.

- Bunter - The third baseman plays as close as necessary to field the bunt and get the out, somewhere from half to two-thirds the distance to home depending on the player's quickness, ability to charge the ball, arm strength, and quickness of release.

- Slapper - The third baseman is in several steps closer than the position used when assuming a hit. She must move several steps towards the pitcher to help cut off slaps to the shortstop. There are many more positions that need played

 

Chapter 6

There are only three positions in the outfield. Although some skills will vary by position, all three outfielders should share the following characteristics:

- Good speed and agility

- Strong overhand throw

- Sure-handed

- Ability to anticipate and get a jump on the ball

- Good judgment under pressure

- A love of catching fly balls

- Stay focused and alert.

Even though there is not much to talk about the outfield, it still plays a really big part in defense and in backing up the bases.

 

Chapter 7

In softball it is said that pitching is 90% of the game. The two major pitching styles in softball are the windmill and the slingshot. Both have been successful in all levels of softball.

Pitchers should use the following progression when learning a pitch:

1. Find a comfortable grip and experiment to find a grip and finger pressure that creates the greatest combination of spin, speed, and control. The pitcher, not the coach, must choose the grip.

2. Assume the stride and pitching position and spin the ball into the glove using only the wrist.

3. Throw easily to a catcher 15 to 20 feet away, concentrating on proper spin and release. Start without a full wind up or stride. When successful add a complete motion. If the pitcher has trouble seeing the spin, put a stripe on the ball or color the seams. The catcher can provide feedback about the spin.

4. Pitch at a normal distance.

Four basic grips are used to pitch with:

1. Flat - The index finger and middle finger are flat on the ball. The fingers can be together or split. If they are together, they should be on the inside of the same seam.

2. Finger Curl - The index finger is curled with the inside of the index finger on the ball.

3. Fingertip - The fingertip of the index finger is on the ball. The pitcher must keep her fingernails short.

4. Knuckle - The knuckle of the index finger is on the ball.

A total body warm-up is as important for a pitcher as it is for any other player. The amount of time pitchers devote to practice will depend on their age, goals, and commitment.

 

Chapter 8

The catcher as the only person, who faces the entire field of play, has a unique opportunity to direct the defensive play of a team. Successful catchers will demonstrate the following skills and characteristics:

1. Agility and quick feet

2. Strong arms and soft hands

3. Quick reaction time and hustle

4. Exceptionally strong knees and legs

5. Size (bigger and taller) for blocking the plate and catching high and wide pitches

6. Leader of both defense and pitching staff

7. Student of the game

Catchers should understand the best location for each pitch within the three zones and use and adjust to the zones as necessary.

When ahead in the count the catcher calls for pitches to the pitchers strike zone, just outside the batters zone. The goal is to make the batter swing at a pitch.

When behind in the count the catcher calls for pitches to the umpire's strike zone while trying to avoid the batter's strength.

The catcher can apply several general rules when calling pitches:

In tight situations she should rely on the pitcher's best pitch, not on the batter's weakness. If the pitcher gets beat, let it be with her best pitch. The pitcher should challenge the hitter.

The catcher should keep the pitcher ahead on the count. On a 2-2 count the catcher doesn't ask the pitcher to do anything she would not do on a 3-2 count. They need the strike now!

If the first two batters went down on the first pitch, the catcher should know that the next batter is probably taking and should go right after her with a sure strike.

The catcher can use one pitch to set up another and increase its effectiveness. She can move the batter off the plate with an inside pitch and then use the outside corner.

The catcher should be careful not to get in a pattern that the opponents can recognize and thus anticipate the pitch.

After two strikes or with two outs, the catcher must not let up.

The catcher should understand the probable outcome of each pitch. Drops will produce ground balls, and rises will likely result with pop flies. Outside pitches to a right-hander will go to the right side, and inside pitches are usually pulled to the left. The probable outcomes are opposite with lefties.

Every batter, regardless of her place in the order deserves respect.

As hitters develop and add power, catchers must urge their pitchers to keep the ball low, use the corners, and mix speeds.

 

Chapter 9

Softball is a team game. From the basic defensive setup, individual adjustments are made for each pitch based on many factors:

- Batter - power, speed, and tendencies.

- Base Runners - Number, position, speed, and offensive philosophy of the opponent.

- Pitcher - Speed, control, count, and pitch location.

- Opposing Pitcher and Team - The probability that a team will score more runs than their opponents will determine how aggressively they play each base runner.

- Abilities of the Defensive Players - Those of each player and the players around her.

- Game Situation - Score, number of outs, and inning. Does the defense play aggressively or safe?

- Environment - Field, outfield fence, wind, temperature, wet or dry.

Players must constantly talk and communicate. If the outfielder is back, they must warn the infield that the infield needs to cover more territory. Two minds are better than one. Players should share information so that the wisest decision can be made. The center fielder adjusts the outfield because she is in the best position to communicate with the other two. The shortstop is usually the team leader on the infield. Her ability - she usually is the best infielder - and central position work to her advantage. The catcher has the entire defense in front of her, so she can most easily see the defensive set-up and direct adjustments.

Inexperienced players sometimes think that they have nothing to do on some plays. But fielders have the following back-up responsibilities:

- Catcher - Backs up first on an infield hit unless there is a runner on second or third base.

- Pitcher - Backs up throws to first or home.

- Outfield - Backs up the fielder on the ball; the extra outfielder backs up the base for the anticipated throw.

- Right Fielder - Backs up first on all infield plays.

- Center Fielder - Covers second base when no infielder can (for example, bunt with a runner on second)

- Left Fielder - Covers third base when no infielder can (for example, on a bunt to the third baseman with a runner on first)

- Shortstop or Second Base - With runners on base, backs up every return throw from the catcher.

- First Baseman - Backs up the catcher on first and third plays if the runner is going; backs up second baseman on throws from left and center field.

 

Chapter 10

Slow pitch softball games account for 90% of United States softball competition. Tennis shoes or rubber-cleated shoes must be worn. Metal cleats are illegal in all leagues. Shoes deemed to be unsafe by the intramural sport supervisor would also be prohibited. In slow pitch softball bunting and stealing are prohibited.

Pitching is the biggest part of softball. In slow pitch softball, a pitcher must pitch the ball underhand so that it has a perceptible arc and reaches a height of at least 6 feet from the ground, while not exceeding a maximum of 12 feet. A pitch delivered legally with the proper arc requirement that crosses the plate within the strike zone will be declared a strike. The strike zone is the space over any part of home plate between the batters back shoulder and front knee, when he/she assumes a natural batting stance. Once the pitcher has received the ball and assumes a stance to address home plate, all outfielders, including the "rover" when fielding ten players, must remain behind the 165' restraining arc until the pitcher's ball reaches home plate.

Teams must be ready to play at scheduled times with a minimum of 8 players. Penalty: forfeit. Home team is determined by a pre-game coin toss. During the regular season there will be no extra innings. A team may place a maximum of 11 (12 for co-ed) and minimum of 8 players in the batting order. There are no restrictions concerning the field substitution, but the batting order must remain the same. Any of the starting players may be substituted or replaced and re-entered once, provided players occupy the original positions whenever in the line-up. The starting player and his/her substitute may not be in the line-up at the same time. Non-starting players may not re-enter. A team leading by fifteen+ runs after three innings or ten+ after five innings (four and a half innings if the home team is ahead) or any complete inning thereafter will be declared the winner and complete the game. No new inning will be started after sixty minutes. Game time begins with the coin toss. At the end of the time limit (upon completion of the inning started), the game will be called, unless darkness, rain, or run rule has been invoked. An official game will last about seven innings, unless time limit, darkness, rain, or run rule prevails. Five innings (four and a half if the home team is ahead) is also an official game. If a game is postponed while in progress, it will be resumed from which the point it was stopped.

Slow-pitch teams are made up of ten players - a pitcher, a catcher, and eight fielders. Nine are the same as baseball but there is one-fourth outfielder. Whenever a team is playing with only nine players an out is taken whenever the tenth position comes up in the batting order. If a team begins with only eight people they may add to the batting order up until all players in the order have batted once. They will not be charged an out in the ninth and tenth positions. All players in the field (maximum of ten, minimum of eight) must appear in the batting order. Defense changes are unlimited, provided that the game is not unduly delayed. If the catcher obstructs the umpires view, the pitch will be declared a ball. When the batter centers in the batters box he/she will have the count of one ball on a strike. After the batter has received a count of two strikes, he/she will be declared out on the second foul. (The first foul will be called a "courtesy foul").

There are many sexist things in softball. A male batter who receives a walk (intentional or not) will be awarded second base. Runners advance if forced. The next batter (A female) will bat. Exception: With two outs the female has the option to walk or bat. Courtesy runners will be allowed for injured players. All courtesy runners must be the last player to have made an out. In coed play, the courtesy runner must be of the same gender. The batting order must alternate between males and females (This is actually not a sexist fact). In adult slow pitch the bases lie sixty-five feet apart, sixty feet apart in fast pitch. Pitchers stand forty-six feet apart from home in men's slow pitch but it is only forty feet from home plate in woman's slow pitch. The distance is fifty feet for men and women's slow pitch. Not all facts are sexist but some really are.

 

About the Author

My name is Amelia and I am from Oberlin, Ohio. I have a mom, a dad, and a sister. I chose to do my project on softball. I chose to do softball because I play and I want to encourage more people to play. My level in softball is B but in one year I'll be in C. I enjoy playing softball and hope you will enjoy my book.

 

Glossary Words

Appeal play - One on which an umpire cannot make a decision until requested by a player or a coach. This appeal must be made before the next pitch, legal or illegal. An example of an appeal play might be when a person bats out of order or does not touch a base.

Assist - A fielding credit that goes to a player who helped another make a putout.

Backstop - The fence that is placed behind the catcher.

Bag/Base - Any of the three sand filled bags that you have to reach to be safe.

Balk - An illegal motion by the pitcher.

Base Path - The bases between the bases.

Base Runner - Any member of the batting team on base.

Bases loaded - When there is a runner on every base.

Batted ball - A ball that was hit by the bat that is fair.

Batter-base runner - This is a player who has finished her turn at bat but has not yet touched first base or been put out at first base yet.

Batter's box - The area where the batter must stand while in position to hit balls pitched by the opposing team's pitcher.

Battery - The name given to the pitcher and catcher of a team.

Batting average - Divide the total number of hits a batter has achieved by the total number of times she has been at bat.

Batting order - The official order in which a team must come to bat.

Bean ball - A ball pitched to close to a batters head.

Beat out - To either bunt or hit a slow moving ball and arrive at first base safely.

Behind on the count - Either the batter or the pitcher may be behind on the count. A batter is "behind" when she has more strikes than balls and it is the opposite for the pitcher.

Blocked ball - A batted ball that is interfered with by an object or person not in the game.

Blooper - A batted ball that arches over the heads of the infielders and lands in shallow outfield making it hard to catch.

Bobble - Fumbling with the ball while trying to make a catch.

Box score - Total number of hits, runs, and errors in a game.

Bunt - A legally hit ball that is not swung at but it tapped slowly within the infield.

Catch - A batted or thrown ball that is stopped when the fielder catches the ball with her hands, glove, or mitt.

Chopped ball - A ball that the batter purposely chops down with the bat so the ball will bounce really high. It is illegal.

Cleanup - The fourth batter in the batting order.

Coach - A man/woman who, at bat, stands in the coach's box and directs the players around the bases. Two coaches are allowed on the field one at third and one at first.

Count - The number of balls and strikes.

Crowd the plate - A better who stands close to home plate is "crowding the plate."

Cut - To swing at the ball.

Dead ball - A ball not in play.

Defensive team - The team on the field.

Diamond - The area formed by the three bases and home plate.

Dislodged base - A base moved from its official position.

Double play - Two base runners called out on a batted ball.

Earned run - A run that was scored as a result of offensive play rather than by an error of the defensive team.

Error - A defensive mistake.

Home run - When a batter hits a ball and runs around all the bases safely in one turn.

Pitch - What the pitcher does to get the ball over the plate.

RBI - Runs batted in.

Softball - A sport played by people.

Throw - How to get the ball around the field with the arm.

Windmill - An arm motion for a pitcher.

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